I am Game Director and Lead Designer @ Flaming Flamingo
As a Game Director I believe we make games for players not for ourselves. So it's important to know the audience, what they like and expect from the game we're making.
As a Game Designer it's very important to me that my game feels "just right". I've spent a lot of time researching interaction design and coming from animation background it's by far my strongest point as a designer. My hobby is procedural generation and I spent lots of time "researching" obscure roguelikes and writing generators.
My love for games started with Atari 2600 and since my teens I've spent lots of time making games. It became my profession in 2007 and it continues ever since.
Grzegorz is great to work with, he has a positive attitude towards personal improvement and guides his team towards delivering quality. His ability to learn techniques of game design mixed with fast prototyping allowed us to quickly discover our gameplay, and even when we needed to pivot based on our target audience, he was flexible and rebounded with new propositions efficiently. I'm proud of the work we've done together and I'm looking forward to work with Grzegorz in the future!
Grzegorz has T-shape skill set, and he shines in area where game design meets animation. This is one of the best man I know to develop juicy game feel. His attitude allow him to see things as they are, listen to the team and work out for the solution that is needed. He's got good intuition and is open-minded for effective collaboration.
Grzegorz is a very talented person, with considerable skills in many aspects of developing games. He is versatile and full of ideas, which can easily forge into a design and a viable product. Always helpful and ready to share his knowledge with others. Always willing to put the work to produce the best possible outcome, Grzegorz is a valuable addition to any game company. 10/10 would work with again.
Grzegorz is a one-man army who is able to create a complete game all by his own. His main areas of expertise are animation and game design but he is also a talented artist, sound designer and he has considerable experience in production. Always eager to help his team in achieving the best quality of a developed product. Also a great mentor for junior developers and a challenging sparring partner to the experienced ones. Grzegorz would be a valuable asset to any team that needs a versatile and experienced generalist.
"Greg always does a great job!"
Since I'm coming from an animation background it's important for me the game feedbacks all player interactions just right. I've spent a lot of time researching feedback mechanisms and microinteractions and what makes them really tick.
It's really important to give player the reason to play the game. That's why is important to know who the player is, what are her motivations and how the game fulfills them. My motto is "we make games for players, not for other game developers".
I love when games are able to create something spectacular because of how their systems interact. Some of my favorite games are system heavy - like Ultima Online or Jagged Alliance 2, and are big inspiration in my daily work.
I have a long background in character animation, that's why working on combat systems, animation systems, and all things that players interacts with comes to me with ease.