Grzegorz Dałek

About Me

Game Designer, Game Director, Animator

I am Game Director and Lead Designer @ Flaming Flamingo

As a Game Director I believe we make games for players not for ourselves. So it's important to know the audience, what they like and expect from the game we're making. 

As a Game Designer it's very important to me that my game feels "just right". I've spent a lot of time researching interaction design and coming from animation background it's by far my strongest point as a designer. My hobby is procedural generation and I spent lots of time "researching" obscure roguelikes and writing generators. 

My love for games started with Atari 2600 and since my teens I've spent lots of time making games. It became my profession in 2007 and it continues ever since.  



Interaction design

Since I'm coming from an animation background it's important for me the game feedbacks all player interactions just right. I've spent a lot of time researching feedback mechanisms and microinteractions and what makes them really tick. 

Motivation design

It's really important to give player the reason to play the game. That's why is important to know who the player is, what are her motivations and how the game fulfills them. My motto is "we make games for players, not for other game developers". 

System design

I love when games are able to create something spectacular because of how their systems interact. Some of my favorite games are system heavy - like Ultima Online or Jagged Alliance 2, and are big inspiration in my daily work. 

Character Animation

I have a long background in character animation, that's why working on combat systems, animation systems, and all things that players interacts with comes to me with ease. 


12 Years of Gamedev Experience

Recent Experience

Apr 2018 - Current
Artifex Mundi/Flaming Flamingo

Game Director/Lead Game Designer

Setting the overall vision and direction for Hot Shot Burn - hilariously violent arena party brawler. Leading Game Design.

Jan 2017 - Mar 2018
Artifex Mundi

Game Designer

Leading interdisciplinary team on rapid game prototypes. Delivered 3 prototypes, one made it into production as Hot Shot Burn.

Apr 2014 - Dec 2016
Artifex Mundi

Senior Character Animator

Directing animation on mobile f2p game Bladebound. Designing combat system, and freeflow animation combat system.


Alexandre Mandryka

Game Design Workshop

Game Design / Game Direction workshop with Alexandre Mandryka - Ubisoft Design Director.

Alexandre Mandryka

Video Game Marketing Workshop

Game marketing and market research workshop with Alexandre Mandryka - Ubisoft Design Director.

Animation Mentor

Advanced Character Animation Course

2 year long character animation course with industry top specialists from studios like Pixar, Disney Animation, Weta Digital, Sony Animation.

Design Skills

Interaction Design

Motivation Design

System Design

Narrative Design

Level design

Other Skills

Rapid Prototyping

Team Management

Character Animation

Sound Design

Public Speaking


My Best Works
Skylanders: Giants

Skylanders: Giants

Hot Shot Burn

Hot Shot Burn

Game Design
Character Animation Demoreel 2013

Character Animation Demoreel 2013

Bladebound Animation Demo Reel

Bladebound Animation Demo Reel



Get in Touch

+48 668 196 949

Sosnowiec, Poland

Available for Work

Contact Form